INVENTORS PLAYGROUND

Inventor’s Playground is a Storyteller Museum project of creating an international learning community bringing together students and teachers to foster creativity, resilience, and 21st century skills via creative play-based learning combining with STEAM methodology.

Life and work in the 21st century demand specific skills from students in order to be successful. It is our responsibility  to  prepare children  for  the  educational  demands  of  life  and work, in a rapidly changing world, by equipping the students with the required skills. 

Inventors Playground focuses on four skills: creativity, critical and inventive thinking, communication and collaboration. Moreover it ignites a stream of consciousness and activity around the socially active design to shape new perceptions of positive change in the real life situations.  The inventive team prepares attractive methodology to learn, develop and practice these skills and awareness. The program has been designed in the way to first inspire the imagination and motivate students to undertake the solution based action on sustainable way of living, working and producing. 

Scientific and creative literacy has been combined in making hypotheses and experimenting. Our students work on the imaginary prototypes of the inventions.

Participants  create

1- Imaginary prototypes with modeling MuBaBaO blocks

2-Mechanical toys that includes their understanding of  mechanics and mechanisms

3-Electrical Engeenering Inventions -Robot and robotic prototype that uses microelectronics, robotic functions, sensors, programming and mobile and wireless control.

 

Our Records

1- “ Fishyanic“

This year, among 154 applications from 10 countries: Croatia, Gibraltar, Italy, Morocco, New Zealand, Philippines, Poland, Portugal, Romania, and Spain,  Inventors playground’s  first season prototype 

“ Fishyanic“  was among the best pictures winning in won in «I live by the Sea International Youth Photo and Film context.

This is a photo of „FISHYANIC,” a prototype of a sea-life sanitorium and recycling factory set up on a steamship. It is a solution visualized in the form of a prototype, made from wooden modeling blocks. This prototype suggests building a floating hospital to help fish in danger and all marine animals; it also proposes using the recycling factory to find solutions to plastic pollution by collecting and recycling plastics and detecting the effects of microplastics on marine life. The students, through this learning environment, are exposed to a set of activities based on creativity, problem-solving, innovation, and effective learning within international cooperation that are focused on finding solutions to the oceans’ plastic pollution and with the aim of integrating sustainable ecosystems into schools. The photo was taken through the lens of Michal Malinovsky’s camera. The picture was taken on Rabat beach, Morocco. Students are holding a mission by inventing this prototype, which is to help fish and rescue them, not wait till they die on beaches. This invention is for sustainable love and care, not only for marine animals but for all humanity.

2. NOOR RABAT CITY -smart city prototype

won in «I live by the Sea International Youth Photo and Film context „ 

 Both inventions were Among the Best photos and films and stories.

 The international jury That evaluated the submitted works and selected both prototypes and announced the results during the celebration of the European Maritime Day (EMD) was held on May 20 in Ravenna, Italy.

” Noor Rabat city” is also winning the” INTERNATIONAL JUNIOR CONFERENCE entitled WHERE THE WORLD IS HEADING 2022” best presentation.